01 April 2016

WIP - Goggles

WIP I'm working on. It's quite ouch so far in terms of number of tris / vertices, so I'm not convinced I'll inflict it on the grid yet. I'm hoping to get it down to manageable levels, because I'm really happy with the modelling:




I haven't tackled the texturing yet... but I've baked the main maps (ambiant, normals and so on). And, well. My UV maps are naughty. What can I say, I'm a natural!!!!



(I didn't do it on purpose, guv' ! I swear!)


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