This amphora comes all the way from the Bronze Age.
The pattern, although heavily inspired by talented Mycenaean artists, is hand-drawn (hand-vectored-and-painted, technically!). The materials use custom specular and normal maps.
Two versions are included: one "new" amphora, and one that, frankly, has seen better days. It's just a little cracked. It's still perfectly usable as long as you don't mind a small leak every now and then. (Mop not included, by the way.)
Featuring original mesh and textures, your Amphora also benefits from fine-tuned Level of Details and Physic shapes. What it means to you is that it'll look good up close and personal and from afar too, while still keeping a reasonable land impact.
FEATURES:
- Includes two versions: one "new", and one antique.
- Land Impact 2
- Mesh + advanced materials
Get it in SL
Get it on the Marketplace
We hope you'll enjoy this Timetwist product!
Raindrop and Abyssin
05 April 2014
04 April 2014
Pottery WIP
Quite pleased with this one... I'll now need to work on a damaged version of it.
Little things that probably no one will see: I've tweaked the diffuse map, gloss map, and so on so to get rid of the seams by using the clone brush and smear brush directly in Blender. Took me a while to find that trick. That's different from my usual workflow, which was a painstaking process of endlessly switching between 2D and 3D apps.
By the way, I ran into an annoying issue with Blogger. It took me two days to submit this post because of this horror:
Blergh!
Google+ introduced the Auto-Enhance feature a few months back - feature I promptly turned off with my Google+ account, the one that's linked to my real identity.
Unfortunately it's switched on by default on Picasa Web Albums accounts as well... and if you don't have a Google+ account, there's no way to turn it off. Hence this lovely, "enhanced" creation. I had to create a Google+ account for Raindrop Drinkwater just to set my preferences! Stupid. I deleted it immediately, but seriously, how backwards is that???? Get your stuff together, Google.
Little things that probably no one will see: I've tweaked the diffuse map, gloss map, and so on so to get rid of the seams by using the clone brush and smear brush directly in Blender. Took me a while to find that trick. That's different from my usual workflow, which was a painstaking process of endlessly switching between 2D and 3D apps.
By the way, I ran into an annoying issue with Blogger. It took me two days to submit this post because of this horror:
Blergh!
Google+ introduced the Auto-Enhance feature a few months back - feature I promptly turned off with my Google+ account, the one that's linked to my real identity.
Unfortunately it's switched on by default on Picasa Web Albums accounts as well... and if you don't have a Google+ account, there's no way to turn it off. Hence this lovely, "enhanced" creation. I had to create a Google+ account for Raindrop Drinkwater just to set my preferences! Stupid. I deleted it immediately, but seriously, how backwards is that???? Get your stuff together, Google.
30 March 2014
More Mycenaean pottery (WIP)
I'm getting addicted to Mycenaean pottery. I like how stylised the designs are; they lend themselves very well to vector art. I've started another jar (not a stirrup one this time):
It's an early WIP. I've almost finished placing the patterns, but I need to roughen them up a bit. Maybe add some grass at the bottom... and something on the handles. I also haven't touched the rim and the bottom yet. The handles is actually a separate material at the moment, which is why there's a seam showing.
The opening is wide enough that I've had to solidify the jar -- i.e., there's a complete inside. It might end up having more land impact than the stirrup jar, although not by much; we'll see. I haven't taken it into SL yet.
On the minus side, I'm really annoyed that I can't seem to bake a texture map from Blender when using material nodes. It just bakes the diffuse colour... Unless I'm missing something, but I don't think so. Ah well, I'm getting there anyway.
It's an early WIP. I've almost finished placing the patterns, but I need to roughen them up a bit. Maybe add some grass at the bottom... and something on the handles. I also haven't touched the rim and the bottom yet. The handles is actually a separate material at the moment, which is why there's a seam showing.
The opening is wide enough that I've had to solidify the jar -- i.e., there's a complete inside. It might end up having more land impact than the stirrup jar, although not by much; we'll see. I haven't taken it into SL yet.
On the minus side, I'm really annoyed that I can't seem to bake a texture map from Blender when using material nodes. It just bakes the diffuse colour... Unless I'm missing something, but I don't think so. Ah well, I'm getting there anyway.
23 March 2014
Fooling around with Inkscape
What I like about trying out a new software is that crazy phase of experimentation where I just press buttons with no idea of their function. I've created a lot of vector soup in Inkscape, following that method... and also something that looks a bit like a necklace:
Fun! I might use that filter again. It's still nowhere near as cute as the Kokeshi Doll I made, following this tutorial that I've already linked to in an earlier post -- it deserves another link because Awesomeness!.
My Kokeshi doll:
Try it. It's easier than it looks.
Fun! I might use that filter again. It's still nowhere near as cute as the Kokeshi Doll I made, following this tutorial that I've already linked to in an earlier post -- it deserves another link because Awesomeness!.
My Kokeshi doll:
Try it. It's easier than it looks.
18 March 2014
Stirrup Jar: Octopus
This stirrup jar comes all the way from the Bronze Age.
The pattern, although heavily inspired by talented Mycenaean artists, is hand-drawn (hand-vectored-and-painted, technically!). The materials use custom specular and normal maps.
Featuring original mesh and textures, your Stirrup Jar also benefits from fine-tuned Level of Details and Physic shapes. What it means to you is that it'll look good up close and personal and from afar too, while still keeping a reasonable land impact.
FEATURES:
- Includes two versions: one "new", and one antique.
- Land Impact 2
- Mesh + advanced materials
Get it in SL
Get it on the Marketplace
We hope you'll enjoy this Timetwist product!
Raindrop and Abyssin
The pattern, although heavily inspired by talented Mycenaean artists, is hand-drawn (hand-vectored-and-painted, technically!). The materials use custom specular and normal maps.
Featuring original mesh and textures, your Stirrup Jar also benefits from fine-tuned Level of Details and Physic shapes. What it means to you is that it'll look good up close and personal and from afar too, while still keeping a reasonable land impact.
FEATURES:
- Includes two versions: one "new", and one antique.
- Land Impact 2
- Mesh + advanced materials
Get it in SL
Get it on the Marketplace
We hope you'll enjoy this Timetwist product!
Raindrop and Abyssin
12 March 2014
Vocabulary lessons
Oh Hello World. I'm done hibernating for a while, and I have a computer that works!
After this long break, I decided to start getting back into 3D modelling with an easy project: a vase. Sounds reasonable, right? So I grabbed some references of Mycenaean pottery, picked up one I liked, and started modelling it.
That was easy enough... but the texturing? Silly old me picked up a model starring an Octopus! Gaaaah! I first painted it directly on the surface of the jar in Blender, just to give me a rough idea, but I then had to clean it up... Vector sounded like the way to go.
Did I have a proper vector-editing programme? No, of course I didn't. So off to Inkscape I went. It's open-source. There's some nice tutorials for it (go to Inkscape kokeshi dolls for awesomeness), and if you already know the basics of Bezier curves, it's actually not that difficult to use.
Then I started adding details... Dear-y-me.
So, work-in-progress of what was meant to be a 1-hour project, and is turning into something a lot more involved than that:
That version is a couple of days old. I've since realised that there's a third bit poking out the top -- and that my jar is what's called a stirrup jar, i.e. two handles and a beak. I've added the beak, presto! It means a new UV map, but it's an improvement on the old one so I don't mind a bit.
The texturing is super-temporary, I've added some fish below the octopuses and scale patterns on the handles. I still need to populate the top of the jar.
I'm quite excited about it. I've learned a lot already... including, and that's not the least of it: how to spell Mycenaean and the plural of octopus.
After this long break, I decided to start getting back into 3D modelling with an easy project: a vase. Sounds reasonable, right? So I grabbed some references of Mycenaean pottery, picked up one I liked, and started modelling it.
That was easy enough... but the texturing? Silly old me picked up a model starring an Octopus! Gaaaah! I first painted it directly on the surface of the jar in Blender, just to give me a rough idea, but I then had to clean it up... Vector sounded like the way to go.
Did I have a proper vector-editing programme? No, of course I didn't. So off to Inkscape I went. It's open-source. There's some nice tutorials for it (go to Inkscape kokeshi dolls for awesomeness), and if you already know the basics of Bezier curves, it's actually not that difficult to use.
Then I started adding details... Dear-y-me.
So, work-in-progress of what was meant to be a 1-hour project, and is turning into something a lot more involved than that:
That version is a couple of days old. I've since realised that there's a third bit poking out the top -- and that my jar is what's called a stirrup jar, i.e. two handles and a beak. I've added the beak, presto! It means a new UV map, but it's an improvement on the old one so I don't mind a bit.
The texturing is super-temporary, I've added some fish below the octopuses and scale patterns on the handles. I still need to populate the top of the jar.
I'm quite excited about it. I've learned a lot already... including, and that's not the least of it: how to spell Mycenaean and the plural of octopus.
12 June 2013
Computer's dying
Well, looks like my laptop's on its last legs. The screen's gone. I've plugged an external monitor on it, so, so far so good, but I'm not sure how long until the computer fries.
Blah. Can't get a new one, so that's it for now.
Blah. Can't get a new one, so that's it for now.
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